Python

Проект Python мини игра

Надо сделать мини игру с Pygame, чтобы была НЕ ЗАМУДРЕННОЙ. Я вообще не понимаю как ее делать. Сделайте пожалуйста
Ответы
Ты для себя или задание?
Задание, иначе отчислят
Тимур Куликов, chatgpt попроси
Александр Загуляев, не робит, точнее выдает замудренку
 import pygame 
import sys 
import random 
 
pygame.init() 
 
WIDTH, HEIGHT = 600, 600 
CELL_SIZE = 20 
GRID_WIDTH = WIDTH // CELL_SIZE 
GRID_HEIGHT = HEIGHT // CELL_SIZE 
 
WHITE = (255, 255, 255) 
BLACK = (0, 0, 0) 
GREEN = (0, 255, 0) 
RED = (255, 0, 0) 
 
screen = pygame.display.set_mode((WIDTH, HEIGHT)) 
pygame.display.set_caption("Snake Game") 
 
clock = pygame.time.Clock() 
FPS = 10 
 
snake = [(GRID_WIDTH // 2, GRID_HEIGHT // 2)] 
direction = (0, -1) 
 
def spawn_food(): 
    while True: 
        food = (random.randint(0, GRID_WIDTH - 1), random.randint(0, GRID_HEIGHT - 1)) 
        if food not in snake: 
            return food 
 
food = spawn_food() 
 
def draw_grid(): 
    for x in range(0, WIDTH, CELL_SIZE): 
        pygame.draw.line(screen, BLACK, (x, 0), (x, HEIGHT)) 
    for y in range(0, HEIGHT, CELL_SIZE): 
        pygame.draw.line(screen, BLACK, (0, y), (WIDTH, y)) 
 
running = True 
while running: 
    for event in pygame.event.get(): 
        if event.type == pygame.QUIT: 
            running = False  # вместо sys.exit(), просто завершаем цикл 
        elif event.type == pygame.KEYDOWN: 
            if event.key == pygame.K_UP and direction != (0, 1): 
                direction = (0, -1) 
            elif event.key == pygame.K_DOWN and direction != (0, -1): 
                direction = (0, 1) 
            elif event.key == pygame.K_LEFT and direction != (1, 0): 
                direction = (-1, 0) 
            elif event.key == pygame.K_RIGHT and direction != (-1, 0): 
                direction = (1, 0) 
 
    head_x, head_y = snake[0] 
    delta_x, delta_y = direction 
    new_head = (head_x + delta_x, head_y + delta_y) 
 
    if (new_head[0] < 0 or new_head[0] >= GRID_WIDTH or 
        new_head[1] < 0 or new_head[1] >= GRID_HEIGHT or 
        new_head in snake): 
        running = False  # завершение игры при столкновении 
 
    snake.insert(0, new_head) 
 
    if new_head == food: 
        food = spawn_food() 
    else: 
        snake.pop() 
 
    screen.fill(WHITE) 
    food_rect = pygame.Rect(food[0] * CELL_SIZE, food[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE) 
    pygame.draw.rect(screen, RED, food_rect) 
 
    for segment in snake: 
        segment_rect = pygame.Rect(segment[0] * CELL_SIZE, segment[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE) 
        pygame.draw.rect(screen, GREEN, segment_rect) 
 
    draw_grid() 
    pygame.display.flip() 
    clock.tick(FPS) 
 
pygame.quit() 
Тимур Куликов, что это значит? работает код?