Как самому написать чит для csgo autobunnyhop в программе как pyton,c++, java script external hack
Как написать чит в ксго тип. exe файл мне нужна команда и инструкция помню смотрел видос там fl_onground 0 fl_onground 1 он делал +jump и держал скорость мне нужна на подобии этого.
(Язык c++, credits: ???)
Bunnyhop.cpp -
#include "BunnyHop.h"
namespace BunnyHop
{
bool BHop::BunnyHopActive, BHop::inWaterBHop, BHop::StandUpActive;
float BHop::Distance ( float frametime )
{
if ( g_Vars.BHop.ScrollEmulation )
{
return abs ( Info::g_Local.Height / Engine::g_pPlayerMove->flFallVelocity / 0.01f * 2 );
}
else
{
if ( g_Vars.BHop.NoSlowDown )
{
if ( Info::g_Local.GroundAngle > 0 && Info::g_Local.GroundAngle <= 45 )
{
return abs ( Info::g_Local.Height / Engine::g_pPlayerMove->flFallVelocity / frametime * 2 );
}
else
{
return abs ( Info::g_Local.Height / frametime * 0.01f );
}
}
else
{
return abs ( Info::g_Local.Height / Engine::g_pPlayerMove->flFallVelocity / frametime * 2 );
}
}
}
void BHop::BunnyHop ( float frametime, usercmd_s *cmd )
{
static uint8 inAirBHopCount;
static bool State;
if ( inWaterBHop )
{
cmd->buttons |= IN_JUMP;
return;
}
if ( State )
{
State = false;
return;
}
if ( Engine::g_pPlayerMove->waterlevel >= 2 )
{
cmd->buttons |= IN_JUMP;
inWaterBHop = true;
return;
}
if ( g_Vars.BHop.OnLadder && Engine::g_pPlayerMove->movetype == 5 && Engine::g_pPlayerMove->flFallVelocity >= 0 )
{
cmd->buttons |= IN_JUMP;
return;
}
if ( g_Vars.BHop.NoSlowDown )
{
static uint8 GroundFrame;
if ( !State && ( Engine::g_pPlayerMove->flags & FL_ONGROUND ||
( Distance ( frametime ) >= 5 && Distance ( frametime ) <= 18 ) ) )
{
if ( Engine::g_pPlayerMove->velocity.Length2D ( ) < Engine::g_pPlayerMove->maxspeed * 1.2f )
{
cmd->buttons |= IN_JUMP;
State = true;
return;
}
else
{
if ( Engine::g_pPlayerMove->flags & FL_ONGROUND )
{
if ( GroundFrame < 2 )
{
++GroundFrame;
return;
}
else
{
cmd->buttons |= IN_JUMP;
State = true;
GroundFrame = 0;
return;
}
}
}
}
}
else
{
if ( !State && ( Engine::g_pPlayerMove->flags & FL_ONGROUND || Distance ( frametime )
<= Engine::g_Engine.pfnRandomFloat ( g_Vars.BHop.Distance[0], g_Vars.BHop.Distance[1] ) ) )
{
g_Vars.BHop.ScrollEmulation ?
mouse_event ( MOUSEEVENTF_WHEEL, 0, 0, g_Vars.BHop.ScrollDirection > 1000? 120 : -120, 0 ) : cmd->buttons |= IN_JUMP;
State = true;
inAirBHopCount = 4;
if ( !g_Vars.BHop.ScrollEmulation )
{
return;
}
}
}
if ( g_Vars.BHop.ScrollEmulation && inAirBHopCount > 0 )
{
if ( inAirBHopCount % 2 == 0 )
{
mouse_event ( MOUSEEVENTF_WHEEL, 0, 0, g_Vars.BHop.ScrollDirection > 1000? 120 : -120, 0 );
}
--inAirBHopCount;
}
}
void BHop::StandUp ( usercmd_s *cmd )
{
if ( Engine::g_pPlayerMove->flFallVelocity >= g_Vars.BHop.StandUpFallVelocity && !Info::g_Local.FallDamage &&
Info::g_Local.GroundAngle < 28 && Engine::g_pPlayerMove->movetype != 5 )
{
cmd->buttons |= IN_DUCK;
}
}
void _fastcall BHop::CL_CreateMove ( float frametime, usercmd_s *cmd )
{
if ( BunnyHopActive )
{
BunnyHop ( frametime, cmd );
if ( g_Vars.BHop.StandUpAuto || StandUpActive )
{
StandUp ( cmd );
}
}
else
{
inWaterBHop = false;
}
}
BHop g_BHop;
}
}
~~~~~Bunnyhop.h -
#pragma once
#include "Main.h"
namespace BunnyHop
{
class BHop
{
private:
static bool inWaterBHop;
inline float Distance ( float frametime );
inline void BunnyHop ( float frametime, usercmd_s *cmd );
inline void StandUp ( usercmd_s *cmd );
public:
static bool BunnyHopActive, StandUpActive;
void _fastcall CL_CreateMove ( float frametime, usercmd_s *cmd );
};
extern BHop g_BHop;
}
}
Если что-то не объявлено, то посмотри сурс csgosimple и возьми от туда.
добавь в exe файл при помощи питона на java script такой код
var cheat = go(jump(over9000{ fl_onground 0 fl_onground 1 = shkololol +1});
);