Дополнен 1 год назад
Скрипт:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChasePlayer : MonoBehaviour
{
public Transform player;
public float speed = 5f;
void Update()
{
float distance = Vector3.Distance(transform.position, player.position);
if (distance < 100f)
{
transform.LookAt(player);
transform.Translate(Vector3.forward * speed * Time.deltaTime);
}
}
}