import pygamepygame.init()screen = pygame.display.set_mode((460, 230))pygame.display.set_caption("lol")icon = pygame.image.load('photo/i.webp')pygame.display.set_icon(icon)bg=pygame.image.load('photo/font.webp')walk_left = [pygame.image.load('playerr/1.png'), pygame.image.load('playerr/2.png'), pygame.image.load('playerr/3.png'), pygame.image.load('playerr/4.png'), pygame.image.load('playerr/5.png'), pygame.image.load('playerr/6.png'), pygame.image.load('playerr/7.png'), pygame.image.load('playerr/8.png'), pygame.image.load('playerr/9.png'), pygame.image.load('playerr/10.png'), ]walk_right = [pygame.image.load('playerr/11.png'), pygame.image.load('playerr/12.png'), pygame.image.load('playerr/13.png'), pygame.image.load('playerr/14.png'), pygame.image.load('playerr/15.png'), pygame.image.load('playerr/16.png'), pygame.image.load('playerr/17.png'), pygame.image.load('playerr/18.png'), pygame.image.load('playerr/19.png'), pygame.image.load('playerr/20.png'), ]player_anim_count = 0bg_x = 0player_speed = 5player_x = 100player_y = 50is_jump = Falsejump_count = 7bg_sound = pygame.mixer.Sound('music/mis.mp3')running = Truewhile running: screen.blit(bg,(bg_x,0)) screen.blit(bg,(bg_x + 460, 0)) keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: screen.blit(walk_left[player_anim_count],(player_x,player_y)) else: screen.blit(walk_right[player_anim_count],(player_x,player_y)) if keys[pygame.K_LEFT] and player_x > 50: player_x -= player_speed elif keys[pygame.K_RIGHT] and player_x < 200: player_x += player_speed if not is_jump: if keys[pygame.K_SPACE]: is_jump = True else: if jump_count >= -7: if jump_count > 0: player_y -= (jump_count ** 2) / 2 else: player_y += (jump_count ** 2) / 2 jump_count -= 1 else: is_jump = False jump_count = 7 if player_anim_count == 9: player_anim_count = 0 else: player_anim_count += 1 bg_x -= 2 if bg_x == -460: bg_x = 0 pygame.display.update()for event in pygame.event.get(): if event.type==pygame.QUIT: running=False pygame.quit