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Юнити ошибка, помогите пожалуйста

Артемий Батон Ученик (165), на голосовании 3 месяца назад
Internal build system error. BuildProgram exited with code 1.
error: Could not set up a toolchain for Architecture x64. Make sure you have the right build tools installed for il2cpp builds. Details:
IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
* Visual Studio 2022 or newer with C++ compilers and Windows SDK (version 10.0.19041.0 or newer) (recommended)
* Visual Studio 2019 with C++ compilers and Windows SDK (version 10.0.19041.0 or newer)

Visual Studio 2019 (or newer) is detected using `vswhere.exe` as well as VSCOMNTOOLS environment variables.
Windows SDK is detected by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry.

Unable to detect any compatible Visual Studio installation!

Windows SDK (version 10.0.19041.0 or newer) is not installed. You can install from here:


Unity.IL 2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
* Visual Studio 2022 or newer with C++ compilers and Windows SDK (version 10.0.19041.0 or newer) (recommended)
* Visual Studio 2019 with C++ compilers and Windows SDK (version 10.0.19041.0 or newer)

Visual Studio 2019 (or newer) is detected using `vswhere.exe` as well as VSCOMNTOOLS environment variables.
Windows SDK is detected by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry.

Unable to detect any compatible Visual Studio installation!

Windows SDK (version 10.0.19041.0 or newer) is not installed. You can install from here:


at Unity.IL 2CPP.Bee.BuildLogic.WindowsDesktop.WindowsDesktopBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.GetIl2CppToolChain(PlatformBuildLogic platform, Architecture architecture, NPath toolChainPath, NPath sysrootPath)
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupIl2CppBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.<SetupPlayerBuild>b__94_0()
at Bee.Core.TinyProfiler2Base.Section[T](String label, Func`1 func, Dictionary`2 metadata)
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
at WinPlayerBuildProgram.WinPlayerBuildProgram.SetupPlayerBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
at PlayerBuildProgramTypeWrapper.Run (String[] args)
at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Голосование за лучший ответ
никнейм Мудрец (10667) 4 месяца назад
билдишь под виндовс?
Артемий БатонУченик (165) 4 месяца назад
да
никнейм Мудрец (10667) Артемий Батон, интернет подключен?
Лев Перфилов Просветленный (26019) 4 месяца назад
Переустанови юнити, но уже с visual studio.
Артемий БатонУченик (165) 4 месяца назад
окей попробую, заранее пасибо
Артемий БатонУченик (165) 4 месяца назад
пасибо помогло
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