* What went wrong: Plugin [id: ' com.android .application', version: '3.0.4', apply: false] was not found in any of the following sources:
- Gradle Core Plugins (plugin is not in 'org.gradle' namespace) - Plugin Repositories (could not resolve plugin artifact ' com.android .application: com.android .application.gradle.plugin:3.0.4') Searched in the following repositories: Gradle Central Plugin Repository Google MavenRepo
* Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Ошибка возникает из-за отсутствия плагина ` com.android .application` версии `3.0.4` в репозиториях. Попробуй обновить плагин до более новой версии в файле `build.gradle` или проверить конфигурацию репозиториев.
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
* Where:
Build file '/Users/obedkekov/mygame/Library/Bee/Android/Prj/IL2CPP/Gradle/build.gradle' line: 6
* What went wrong:
Plugin [id: ' com.android .application', version: '3.0.4', apply: false] was not found in any of the following sources:
- Gradle Core Plugins (plugin is not in 'org.gradle' namespace)
- Plugin Repositories (could not resolve plugin artifact ' com.android .application: com.android .application.gradle.plugin:3.0.4')
Searched in the following repositories:
Gradle Central Plugin Repository
Google
MavenRepo
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 3s
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
#5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)
#6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
#7 (Mono JIT Code) UnityEditor.Android .GradleInvokationException:ParseAndShowException ()
#8 (Mono JIT Code) UnityEditor.Android .PostProcessor.PostProcessRunner:RunAllTasks ( UnityEditor.Android .PostProcessor.PostProcessorContext)
#9 (Mono JIT Code) UnityEditor.Android .PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
#10 (Mono JIT Code) UnityEditor.Android .AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
#11 (Mono JIT Code) [PostprocessBuildPlayer.cs:370] UnityEditor.PostprocessBuildPlayer:Postprocess