local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local toolName = "Ваш_Инструмент" -- Замените на имя вашего инструмента
local cooldown = false
-- Функция для создания блока
local function createBlock()
if cooldown then return end
cooldown = true
local block = Instance.new("Part")
block.Size = Vector3.new(4, 1, 4)
block.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0)
block.Anchored = true
block.Parent = Workspace
-- Удаляем блок через 10 секунд
delay(10, function()
block:Destroy()
end)
-- Устанавливаем кулдаун 5 секунд
wait(5)
cooldown = false
end
-- Проверка нажатия клавиши
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.E then
local tool = player.Backpack:FindFirstChild(toolName)
if tool then
createBlock()
end
end
end)