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Ошибка Unreal Engine 5.5.0

Артемий Воротыгин Ученик (68), на голосовании 6 дней назад
Помогите с этой ошибкой Running D:/Games/Epic Games Install/UE_5.5/Engine/Build/BatchFiles/Build.bat -projectfiles -project="D:/Документы Артемий/Unreal Projects/Yes/Yes.uproject" -game -rocket -progress
Using bundled DotNet SDK version: 8.0.300
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="D:/???㬥?? ??????/Unreal Projects/Yes/Yes.uproject" -game -rocket -progress
Log file: C:\Users\Art\AppData\Local\UnrealBuildTool\Log_GPF.txt
Total execution time: 0.74 seconds
Unhandled exception: UnauthorizedAccessException: Access to the path 'C:\Users\Art\AppData\Local\UnrealBuildTool\Log_GPF.txt' is denied.
at Microsoft.Win 32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open (String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO .Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO .Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO .StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO .StreamWriter..ctor(String path)
at EpicGames.Core.DefaultLogger.AddFileWriter(String name, FileReference outputFile) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 1148Wrapped by Exception: Error while creating log file "C:\Users\Art\AppData\Local\UnrealBuildTool\Log_GPF.txt"
at EpicGames.Core.DefaultLogger.AddFileWriter(String name, FileReference outputFile) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 1162
at EpicGames.Core.Log.AddFileWriterWithoutBackup(String name, FileReference outputFile) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 286
at EpicGames.Core.Log.AddFileWriter(String name, FileReference outputFile) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 273
at UnrealBuildTool.GenerateProjectFilesMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 78
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 687
Голосование за лучший ответ
potetko Ученик (218) 1 месяц назад
Лучше в поддержку эпиков обратиться. Они, вроде как, помогут
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