using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; using Photon.Realtime; public class MenuManager : MonoBehaviourPunCallbacks { public InputField createInput; public InputField jointInput; public void CreateRoom() { RoomOptoins roomOptoins = new RoomOptoins(); roomOptoins.MaxPlayers = 4; PhotonNetwork.CreateRoom(createInput.text, roomOptoins); } public void JoinRoom() { PhotonNetwork.JoinRoom(joinInput.text); } public override void OnJoinedRoom() { PhotonNetwork.LoadLevel("LevelOne"); } }