Rigidbody rb = body.GetComponent<Rigidbody>(); float rotationForce = drift * rb.mass; if (Input.GetKey(KeyCode.D)) { rb.AddTorque(0, rotationForce * Time.fixedDeltaTime, 0, ForceMode.Force); } else if (Input.GetKey(KeyCode.A)) { rb.AddTorque(0, -rotationForce * Time.fixedDeltaTime, 0, ForceMode.Force); }