using System;using System.Collections;using System.Collections.Generic;using UnityEngine;public class CapsuleMove : MonoBehaviour{ [SerializeField] private float _speed = 1f; private Vector3 _newPosition; private void Update() { if(Time.time > 1f && Time.time < 2f) Move(); } private void Move() { _newPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z + _speed); transform.position + _newPosition; }}
transform.position + _newPosition;
transform.position = _newPosition;