Кирилл Малов
Ученик
(127),
на голосовании
8 месяцев назад
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class circle : MonoBehaviour { public Rigidbody2D rigidbody; public Vector2 direction; public float speed; public float baseSpeed; public float coefficientSpeed; public int points; public Player player;
void Start() { direction = new Vector2(Random.Range(0.5f, 1), Random.Range(0.5f, 1)); speed = baseSpeed; points = 0; }
// Update is called once per frame void Update() { rigidbody.velocity = direction.normalized * speed; if (transform.position.x > player.transform.position.x + 1) { Debug.Log("Вы проиграли"); Start(); }