Дополнен 8 месяцев назад
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageScript : MonoBehaviour
{
public int damageCount = 10;
private void OnCollisionEnter(Collision collision)
{
StartCoroutine(FindObjectOfType<PlayerManager>().Damage(damageCount));
}
}
вот код