using UnityEngine;public class Spawner : MonoBehaviour{ [SerializeField] GameObject[] spawnObj;[SerializeField] float spawnDelay;[SerializeField] float xSize;[SerializeField] float ySize;float timer = 0;void Update(){ if (timer > 0) { timer -= Time.deltaTime; } else { timer = spawnDelay; GameObject toSpawn = spawnObj[Random.Range(0, spawnObj.Length-1)]; Vector2 pos = transform.position + Vector3(Random.Range(-xSize, xSize), Random.Range(-ySize, ySize), 0); Instantiate(toSpawn, pos, Quaternion.identity); }}}
Assets\Скрипты\Рандомный спавн врага.cs(21,44): error CS1955: Non-invocable member 'Vector3' cannot be used like a method.