using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerJump : MonoBehaviour
{
public Vector3 jump;
public float jumpForce = 4.0f;
public bool isGrounded;
Rigidbody rb;
void Start()
{
rb = GetComponent();
jump = new Vector3(0.0f, 4.0f, 0.0f);
}
void OnCollisionStay()
{
isGrounded = true;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
rb.AddForce(jump * jumpForce, ForceMode.Impulse);
isGrounded = false;
}
}
}