using System.Collections; using System.Collections.Generic; using UnityEngine; public class Plus : MonoBehaviour { public string plusname; public GameObject ReadyBall; void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.name == plusname) { Destroy(collision.gameObject); Destroy(gameObject); Instantiate(ReadyBall, (collision.gameObject.transform.position), Quaternion.identity); } } }