using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainScript : MonoBehaviour
{
public static int coin;
public Text scoreText;
void Start()
{
if (scoreText == null)
{
Debug.LogError("Score Text is not assigned!");
}
}
void Update()
{
scoreText.text = "Coin: " + coin;
}
}
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainScript : MonoBehaviour
{
public static int coin;
public Text scoreText;
void Update()
{
scoreText.text = "Coin: " + coin;
}
}