private void LateUpdate() { Vector3 forward = transform.TransformDirection(Vector3.forward).normalized; Ray ray = new Ray(transform.position, forward); RaycastHit hit; // Debug.DrawLine(transform.position, forward, Color.red); if (Physics.Raycast(ray, out hit)) { Debug.Log("Попадаю во врага!!!"); } Debug.DrawLine(ray.origin, hit.point, Color.red); }