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Помогите скрипт выдает ошибки из за Setbool и SetTrigger

- Ученик (98), на голосовании 6 месяцев назад
вот скрипт

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
public float speed;
public float jumpForce;
private float moveInput;

private Rigidbody2D rb;

private bool facingRight = true;

private bool isGrounded;
public Transform feetPos;
public float checkRadius;
public LayerMask whatIsGround;

private Animation Animation;

private void Start()
{
Animation = GetComponent<Animation>();
rb = GetComponent<Rigidbody2D>();
}



private void FixedUpdate()
{
moveInput = Input.GetAxis("Horizontal");
rb.linearVelocity = new Vector2(moveInput * speed, rb.linearVelocity.y);
if(facingRight == false && moveInput > 0)
{
Flip();
}
else if(facingRight == true && moveInput < 0)
{
Flip();
}
if(moveInput == 0)
{
Animation.SetBool("isrun", false);
}
else
{
Animation.SetBool("isrun", true);
}
}
private void Update()
{
isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround);

if (isGrounded == true && Input.GetKeyDown( KeyCode.Space ))
{
rb.linearVelocity = Vector2.up * jumpForce;
Animation.SetTrigger("takeOF");
}

}

void Flip()
{
facingRight = !facingRight;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}

}
Голосование за лучший ответ
Resurce InheiT Мастер (1090) 7 месяцев назад
Animation на Animator и компонент тот же +
 rb.velocity = new Vector2(moveInput * speed, rb.velocity.y); 
S.H.I. Оракул (72564) 7 месяцев назад
 using UnityEngine; 

public class PlayerController : MonoBehaviour
{
public float speed;
public float jumpForce;
private float moveInput;

private Rigidbody2D rb;

private bool facingRight = true;

private bool isGrounded;
public Transform feetPos;
public float checkRadius;
public LayerMask whatIsGround;

private Animator animator; // Изменено с Animation на Animator

private void Start()
{
animator = GetComponent(); // Получаем компонент Animator
rb = GetComponent();
}

private void FixedUpdate()
{
moveInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
if (facingRight == false && moveInput > 0)
{
Flip();
}
else if (facingRight == true && moveInput < 0)
{
Flip();
}
if (moveInput == 0)
{
animator.SetBool("isrun", false);
}
else
{
animator.SetBool("isrun", true);
}
}

private void Update()
{
isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround);

if (isGrounded == true && Input.GetKeyDown(KeyCode.Space))
{
rb.velocity = Vector2.up * jumpForce;
animator.SetTrigger("takeOF");
}
}

void Flip()
{
facingRight = !facingRight;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}
}
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