Top.Mail.Ru
Ответы
Аватар пользователя
14лет
Изменено

Counter-Strike:Source

Подскажите плизз где мне найти описание всех этих команд (желательно на русском)

//Cl_ Commands
cl_cmdrate "101"// Must be set to 100/101
cl_drawmonitors "0"// changeable
cl_ejectbrass "0"// changeable
cl_forcepreload "1"// changeable
cl_interp "0.01"// Must be set to .01
cl_interpolate "1"// Must be set to 1
cl_lagcomp_errorcheck "1"// changeable
cl_lagcompensation "1"// changeable
cl_minmodels "1"// changeable
cl_min_ct "1"// changeable
cl_min_t "1"// changeable
cl_predictweapons "1"// changeable
cl_pred_optimize "2"// changeable
cl_phys_props_max "50"// Must be set to 50+
cl_ragdoll_physics_enable "1"// changeable
cl_ragdoll_collide "0"// changeable
cl_smooth "1"// changeable
cl_smoothtime "0.01"// changeable
cl_updaterate "101"// Must be set to 100/101

//Mat_ commands

mat_bloomscale "0"// changeable
mat_bumpmap "0"// changeable
mat_clipz "1"// changeable
mat_colorcorrection "0"// changeable
mat_compressedtextures "1"// changeable
//mat_debug// Illegal
mat_debug_postprocessing_effects "0"// Must be set to 0
mat_debugdepthmode "0"// Must be set to 0
mat_debugdepthval "128"// Must be set to 128
mat_debugdepthvalmax "256"// Must be set to 256
mat_disable_bloom "1"// changeable
//mat_dxlevel 80// Must be set to 81 or higher
mat_filterlightmaps "1"// changeable
mat_forcehardwaresync "0"// changeable
mat_hdr_enabled "0"// changeable
mat_parallaxmap "0"// changeable
mat_picmip "0"// Must not be higher than 2
mat_reducefillrate "1"// changeable
mat_specular "0"// changeable
mat_vsync "0"// changeable
mat_queue_mode "2"

//R_ Commands

r_decals "0"// changeable
r_decal_cullsize "0"// changeable
r_dopixelvisibility "0"// changeable
r_drawbatchdecals "0"// changeable
r_drawflecks "0"// changeable
r_drawmodeldecals "0"// changeable
r_dynamic "0"// changeable
r_eyes "0"// changeable
r_flex "0"// changeable
r_lightaverage "1"// Must be set to 1
r_lod "-1"// Must be set to -1/0/1/2
r_maxdlights "32"// Must be set to 32
r_occlusion "1"// changeable
r_renderoverlayfragment "0"// changeable
r_rootlod "2"// Must be set to 0/1/2
r_shadows "1"// changeable
r_shadowmaxrendered "1"// changeable
r_shadowrendertotexture "1"// changeable
r_teeth "0"// changeable
r_waterforceexpensive "0"// changeable
r_waterdrawreflection "0"// changeable
r_worldlights "2"// Must be set to 2
r_worldlightmin "0.0002"// Must be set to .0002

r_3dnow "1"// changeable
r_mmx "1"// changeable
r_sse "1"// changeable
r_sse2 "1"// changeable
r_3dsky 0// changeable

//Rope_

rope_averagelight "0"// changeable
rope_collide "0"// changeable
rope_shake "0"// changeable
rope_smooth "0"// changeable
rope_smooth_minwidth "0"// changeable
rope_smooth_minalpha "0"// changeable
rope_smooth_maxalphawidth "0"// changeable
rope_smooth_maxalpha "0"// changeable
rope_smooth_enlarge "0"// changeable
rope_subdiv "0"// changeable
rope_wind_dist "0.01"// changeable

//Miscellaneous

//+showbudget// Illegal
//+showbudget_texture// Illegal
//+showbudget_texture_global// Illegal
//flush// Illegal
//flush_locked// Illegal
fps_max "100"// changeable
func_break_max_pieces "0"// changeable
gl_clear "1"// Must be set to 1
jpeg_quality "100"// Must be set to 100
mp_decals "0"// changeable
net_showevents "0"// Must be set to 0
props_break_max_pieces "0"// changeable
props_break_max_pieces_perframe "0"// changeable
rate "25000"// Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999// changeable
texture_budget_panel_height "0"// changeable
texture_budget_panel_width "0"// changeable
//timerefresh// Illegal
voice_enable "1"// changeable
voice_scale "1"// change