Вот пример исправленного кода:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// Убедитесь, что пространство имен указано правильно, если необходимо
// using MyGame.Items;
public class PickUpController : MonoBehaviour
{
public ProjectileItem itemScript; // Убедитесь, что ProjectileItem существует и определен
public Rigidbody rb;
public BoxCollider coll;
public Transform player, itemContainer, fpsCam;
public float pickUpRange;
public float dropForwardForce, dropUpwardForce;
public bool equipped;
public static bool slotFull;
private void Start()
{
// Setup
if (!equipped)
{
itemScript.enabled = false;
rb.isKinematic = false;
coll.isTrigger = false;
}
else
{
itemScript.enabled = true;
rb.isKinematic = true;
coll.isTrigger = true;
slotFull = true;
}
}
private void Update()
{
// Check if player is in range and "E" is pressed
Vector3 distanceToPlayer = player.position - transform.position;
if (!equipped && distanceToPlayer.magnitude <= pickUpRange && Input.GetKey(KeyCode.E) && !slotFull) PickUp();
// Drop if equipped and "Q" is pressed
if (equipped && Input.GetKeyDown(KeyCode.Q)) Drop();
}
private void PickUp()
{
equipped = true;
slotFull = true;
// Make weapon a child of the camera and move it to default position
transform.SetParent(itemContainer);
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.Euler(Vector3.zero);
transform.localScale = Vector3.one;
// Make Rigidbody kinematic and BoxCollider a trigger
rb.isKinematic = true;
coll.isTrigger = true;
// Enable script
itemScript.enabled = true;
}
private void Drop()
{
equipped = false;
slotFull = false;
// Set parent to null
transform.SetParent(null);
// Make Rigidbody not kinematic and BoxCollider normal
rb.isKinematic = false;
coll.isTrigger = false;
// Gun carries momentum of player
rb.velocity = player.GetComponent().velocity;
// AddForce
rb.AddForce(fpsCam.forward * dropForwardForce, ForceMode.Impulse);
rb.AddForce(fpsCam.up * dropUpwardForce, ForceMode.Impulse);
// Add random rotation
float random = Random.Range(-1f, 1f);
rb.AddTorque(new Vector3(random, random, random) * 10);
// Disable script
itemScript.enabled = false;
}
}
Мой скрипт:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PickUpController : MonoBehaviour
{
public ProjectileItem itemScript;
public Rigidbody rb;
public BoxCollider coll;
public Transform player, itemContainer, fpsCam;
public float pickUpRange;
public float dropForwardForce, dropUpwardForce;
public bool equipped;
public static bool slotFull;
private void Start()
{
//Setup
if (!equipped)
{
itemScript.enabled = false;
rb.isKinematic = false;
coll.isTrigger = false;
}
if (!equipped)
{
itemScript.enabled = true;
rb.isKinematic = true;
coll.isTrigger = true;
slotFull = true;
}
}
private void Update()
{
//Check if player is in range and "E" is pressed
Vector3 distanceToPlayer = player.position - transform.position;
if (!equipped && distanceToPlayer.magnitude <= pickUpRange && Input.GetKey(KeyCode.E) && !slotFull) PickUp();
//Drop if equipped and "Q" is pressed
if (equipped && Input.GetKeyDown(KeyCode.Q)) Drop();
}
private void PickUp()
{
equipped = true;
slotFull = true;
//Make weapon a child of the camera and move it to default position
transform.SetParent(gunContainer);
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.Euler(Vector3.zero);
transform.localScale = Vector3.one;
//Make Rigidbody kinematic and BoxCollider a trigger
rb.isKinematic = true;
coll.isTrigger = true;
//Enable script
itemScript.enabled = true;
}
private void Drop()
{
equipped = false;
slotFull = false;
//Set parent to null
transform.SetParent(null);
//Make Rigidbody not kinematic and BoxCollider a normal
rb.isKinematic = false;
coll.isTrigger = false;
//Gun carries momentum of player
rb.velocity = player.GetComponent<Rigidbody>().velocity;
//AddForce
rb.AddForce(fpsCam.forward * dropForwardForce, ForceMode.Impulse);
rb.AddForce(fpsCam.up * dropUpwardForce, ForceMode.Impulse);
//Add random rotation
float random = Random.Range(-1f, 1f);
rb.AddTorque(new Vector3(random, random, random) * 10);
//disable script
itemScript.enabled = false;
}
}